Combat stats, actions, dice, and what they mean.
Simple and complex skill checks, perils, full party checks.
Cards may be burned to alter the outcome of rolls.
Conditions that you may inflict or be inflicted with on your journey.
Spells are cards used by casters. Their random nature challenges mages everywhere.
Rules for managing your equip load.
What happens when you go down, what causes death?
Some abilities duplicate your dice. Here's how it works.
Equipped items may be exerted to alter the outcome of a situation.
Cards can be used or burned to change the tide of the situation.
Rules for journeying and resting at the end of long days.