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Before making any roll with Armellian dice (including Perils and Combat), you may Burn cards (even items, trickeries and spells! See Cards). When doing so, you guarantee one of your or an adjacent ally’s dice to roll the (⚔🛡☀☪☘⥁) symbol burned, provided that there are any dice left to roll.
Cards may also be burned before rolling Simple skill checks (see Skills).






There are also special cards that can be burned for other effects, each with their own use conditions.
Attribute cards can be burnt outside of combat to increase your (or an adjacent ally's) attribute by 1 until the end of your next turn.




Below are cards that can only be gained through features. Each have their own use and burn requirement.




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