

Spirit
Level | Gains |
|---|---|
1 | Class Feat |
2 | Class Feat |
3 | Class Feat, Attribute Improvement (Max 5) |
4 | Class Feat |
5 | Class Feat, Attribute Improvement (Max 6) |
6 | Class Feat |
7 | Class Feat, Attribute Improvement (Max 6) |
8 | Class Feat |
9 | Class Feat, Attribute Improvement (Max 7) |
10 | Class Feat |
11+ | Class Feat |
Earth Apprentice
News Title

+1 maximum Health. Unlocks spells: Mirror Image, Shimmer Shield
Earth Adept
Requires Body 4
Earth Apprentice

Unlocks spells: Wall of Thorns, Wake the Trees, Tanglevine.
Unlock any Rarity 4 or lesser Spell of your choice.
Earth Master
Requires Body 5,
Earth Adept

Whenever you would take damage, you may burn a Shield card to negate 1 damage. +1 DR on Shield spells that you cast.
Unlock one Rarity 3 or lesser Spell of your choice.
Uproot
Requires Body 6,
Earth Master

Whenever you cast 2 spells in one turn, recover a Shield Symbol card from your burn pile.
Unlock any Rarity 2 or lesser Spell of your choice.
Solar Apprentice
News Title

Unlocks spells: Bark Skin, Divination, Feral, Focus, Immolation. +1 symbol matched of your choice at the start of social checks.
Solar Adept
Requires Body 4
Solar Apprentice

Unlocks spells: Aflame, Haste, Teleport.
Unlock any Rarity 4 or lesser Spell of your choice.
Solar Master
Requires Body 5,
Solar Adept

You may look at the top card of your Spell deck at any time. +1 DR on Sun spells that you cast.
Unlock any Rarity 3 or lesser Spell of your choice.
Shining Legend
Requires Body 6,
Solar Master

Choose one:
Phoenix. You may have Aflame and Immolation deal double damage.
Alter. You may have Bark Skin and Feral grant +3 Body and +3 Fight, respectively.
Scouter. Whenever you cast Divination or Teleport, you may spend extra Magic to increase their range, 1 Magic per 1 Tile.
Quickness. Whenever you cast Haste or Focus, you may spend 2 Magic to double their duration.
Lunar Apprentice
News Title

At night, your first rolled Moon explodes when fighting with Spirit. Unlocks spells: Bloodthirst, Evil Eye, Moonbite.
Lunar Adept
Requires Body 4
Lunar Apprentice

Unlocks spells: Banish, Blizzard, Glamour, Lightning Strike.
Unlock any Rarity 4 or lesser Spell of your choice.
Moonmaster
Requires Body 5,
Lunar Adept

At dusk: Recover Gain 2 temporary HP, and recover from 1 physical or mental injury. +1 DR on Moon spells that you cast. Unlocks spell: Spirit Strike.
Unlock any Rarity 3 or lesser Spell of your choice.
Eclipse
Requires Body 6,
Moonmaster

Burned Suns and Moons in combat always Hit, the first Burned Sun or Moon may Explode.
Unlock any Rarity 2 or lesser Spell of your choice.
Wyld Apprentice
News Title

Unlocks spells: Regeneration, The Cleansing Wyld, Wyld's Warning. Locks off Infection.
Wyld Adept
Requires Body 4
Wyld Apprentice

Unlocks spells: Rite of Wyld, Spirit Seeds. Unlock one non-Rot Rarity 4 spell of your choice.
Wyldsinger
Requires Body 5,
Wyld Adept

Unlocks spell: Wyld Born. Unlock one non-Rot Rarity 4 spell of your choice.
Wyld Chaos
Requires Body 6,
Wyldsinger

Deck Size +4. You may topdeck an extra card when topdecking, once per turn. +1 DR on Wyld spells that you cast.
Unlocks spell: Crystalise. Unlock one non-Rot Rarity 2 or lesser spell of your choice.
Infection
News Title

Unlocks spells: Cursed Lands, Leech. Locks off Wyld Apprentice.
Influenced
Requires Body 4
Infection

Unlocks spells: Rotten Fog. Unlock one non-Wyld Rarity 4 or lesser spell of your choice.
Corruption
Requires Body 5,
Influenced

When you would draw a Rot spell, draw another Spell card, once per turn. Unlocks spells: Call of the Worm, Dark Influence, Plague. Unlock one non-Wyld Rarity 3 or lesser spell of your choice.
Controlled
Requires Body 6,
Corruption

Unlocks spell: Malice Rising. Unlock one non-Wyld Rarity 2 or lesser spell of your choice.
Versitile
News Title

You and another creature of your choice within Spirit range may recover one Card from their Discard or Burn pile whenever you take a short rest.
Unlock any Rarity 4 or lesser spell of your choice.
Supporter
Requires Body 4
Versitile

Unlock any rarity 4 or lesser Spell of your choice. Whenever you take a Short Rest, up to 5 creatures of your choice within Spirit range gain an amount of Temporary HP equal to half of your Spirit (rounded down).
Aid From Afar
Requires Body 5,
Supporter

Your burned cards may now affect the rolls of willing creatures at a range equal to your Spirit. Unlock one Rarity 3 or lesser Spell of your choice.
Fateshaper
Requires Body 6,
Aid From Afar

Your burned cards may now affect the rolls of any valid creatures at a range equal to your Spirit. Unlock one Rarity 2 or lesser Spell of your choice.