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Spirit

Level
Gains
1
Class Feat
2
Class Feat
3
Class Feat, Attribute Improvement (Max 5)
4
Class Feat
5
Class Feat, Attribute Improvement (Max 6)
6
Class Feat
7
Class Feat, Attribute Improvement (Max 6)
8
Class Feat
9
Class Feat, Attribute Improvement (Max 7)
10
Class Feat
11+
Class Feat

Earth Apprentice

News Title

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+1 maximum Health. Unlocks spells: Mirror Image, Shimmer Shield

Earth Adept

Requires Body 4

Earth Apprentice

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Unlocks spells: Wall of Thorns, Wake the Trees, Tanglevine.
Unlock any Rarity 4 or lesser Spell of your choice.

Earth Master

Requires Body 5,

Earth Adept

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Whenever you would take damage, you may burn a Shield card to negate 1 damage. +1 DR on Shield spells that you cast.
Unlock one Rarity 3 or lesser Spell of your choice.

Uproot

Requires Body 6,

Earth Master

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Whenever you cast 2 spells in one turn, recover a Shield Symbol card from your burn pile.
Unlock any Rarity 2 or lesser Spell of your choice.

Solar Apprentice

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Unlocks spells: Bark Skin, Divination, Feral, Focus, Immolation. +1 symbol matched of your choice at the start of social checks.

Solar Adept

Requires Body 4

Solar Apprentice

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Unlocks spells: Aflame, Haste, Teleport.
Unlock any Rarity 4 or lesser Spell of your choice.

Solar Master

Requires Body 5,

Solar Adept

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You may look at the top card of your Spell deck at any time. +1 DR on Sun spells that you cast.
Unlock any Rarity 3 or lesser Spell of your choice.

Shining Legend

Requires Body 6,

Solar Master

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Choose one:
Phoenix. You may have Aflame and Immolation deal double damage.
Alter. You may have Bark Skin and Feral grant +3 Body and +3 Fight, respectively.
Scouter. Whenever you cast Divination or Teleport, you may spend extra Magic to increase their range, 1 Magic per 1 Tile.
Quickness. Whenever you cast Haste or Focus, you may spend 2 Magic to double their duration.

Lunar Apprentice

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At night, your first rolled Moon explodes when fighting with Spirit. Unlocks spells: Bloodthirst, Evil Eye, Moonbite.

Lunar Adept

Requires Body 4

Lunar Apprentice

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Unlocks spells: Banish, Blizzard, Glamour, Lightning Strike.
Unlock any Rarity 4 or lesser Spell of your choice.

Moonmaster

Requires Body 5,

Lunar Adept

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At dusk: Recover Gain 2 temporary HP, and recover from 1 physical or mental injury. +1 DR on Moon spells that you cast. Unlocks spell: Spirit Strike.
Unlock any Rarity 3 or lesser Spell of your choice.

Eclipse

Requires Body 6,

Moonmaster

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Burned Suns and Moons in combat always Hit, the first Burned Sun or Moon may Explode.
Unlock any Rarity 2 or lesser Spell of your choice.

Wyld Apprentice

News Title

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Unlocks spells: Regeneration, The Cleansing Wyld, Wyld's Warning. Locks off Infection.

Wyld Adept

Requires Body 4

Wyld Apprentice

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Unlocks spells: Rite of Wyld, Spirit Seeds. Unlock one non-Rot Rarity 4 spell of your choice.

Wyldsinger

Requires Body 5,

Wyld Adept

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Unlocks spell: Wyld Born. Unlock one non-Rot Rarity 4 spell of your choice.

Wyld Chaos

Requires Body 6,

Wyldsinger

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Deck Size +4. You may topdeck an extra card when topdecking, once per turn. +1 DR on Wyld spells that you cast.
Unlocks spell: Crystalise. Unlock one non-Rot Rarity 2 or lesser spell of your choice.

Infection

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Unlocks spells: Cursed Lands, Leech. Locks off Wyld Apprentice.

Influenced

Requires Body 4

Infection

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Unlocks spells: Rotten Fog. Unlock one non-Wyld Rarity 4 or lesser spell of your choice.

Corruption

Requires Body 5,

Influenced

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When you would draw a Rot spell, draw another Spell card, once per turn. Unlocks spells: Call of the Worm, Dark Influence, Plague. Unlock one non-Wyld Rarity 3 or lesser spell of your choice.

Controlled

Requires Body 6,

Corruption

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Unlocks spell: Malice Rising. Unlock one non-Wyld Rarity 2 or lesser spell of your choice.

Versitile

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You and another creature of your choice within Spirit range may recover one Card from their Discard or Burn pile whenever you take a short rest.

Unlock any Rarity 4 or lesser spell of your choice.

Supporter

Requires Body 4

Versitile

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Unlock any rarity 4 or lesser Spell of your choice. Whenever you take a Short Rest, up to 5 creatures of your choice within Spirit range gain an amount of Temporary HP equal to half of your Spirit (rounded down).

Aid From Afar

Requires Body 5,

Supporter

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Your burned cards may now affect the rolls of willing creatures at a range equal to your Spirit. Unlock one Rarity 3 or lesser Spell of your choice.

Fateshaper

Requires Body 6,

Aid From Afar

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Your burned cards may now affect the rolls of any valid creatures at a range equal to your Spirit. Unlock one Rarity 2 or lesser Spell of your choice.

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