

Multiclass Feats
Level | Gains |
|---|---|
1 | Class Feat |
2 | Class Feat |
3 | Class Feat, Attribute Improvement (Max 5) |
4 | Class Feat |
5 | Class Feat, Attribute Improvement (Max 6) |
6 | Class Feat |
7 | Class Feat, Attribute Improvement (Max 6) |
8 | Class Feat |
9 | Class Feat, Attribute Improvement (Max 7) |
10 | Class Feat |
11+ | Class Feat |
Blood Magic
Requires Body 4
Spirit 4, Body 4

Unlocks spells: Curse of Blood, Curse of Eye, Curse of Fate, Curse of Skill, Curse of Valour.
Recover Curse
Requires Body 5,
Spirit 5, Body 5

At any point on your turn, you may discard 1 Spell card to recover one Curse of the same symbol.
Devour Magic
Requires Body 6,
Spirit 6, Body 6

Whenever you are targeted by a spell, you may recover a curse from your Discard Pile with the same symbol as the cast spell.
Sniper
Requires Body 4
Wits 4, Fight 4

When taking the Snipe full action, your range increases by 2, and you may use Wits for the attack and its range.
Pin Down
Requires Body 5,
Wits 5, Fight 5

When taking the Snipe full action, you may reduce your dice by 2 for this attack. If you do, each successful hit reduces the hit creature’s max AP by 1 until the start of your next turn.
Feint
Requires Body 6,
Wits 6, Fight 6

Whenever you Evade, after rolling dice, you may have your Swords become Hits.
Wyld Barbarian
Requires Body 4
Spirit 4, Fight 4

When Attacking, +2 Explode Pool. Unlock one Rarity 4 or lesser Spell of your choice.
Relentless Wyld
Requires Body 5,
Spirit 5, Fight 5

Burned Wyld cards do not consume your Explode pool whilst in Battle. Unlock one Rarity 3 or lesser Spell.
Spellsword
Requires Body 6,
Spirit 6, Fight 6

Whenever you deal more damage than your opponent when you Attack, you may cast a spell from your hand immediately, targetting them. Unlock one Rarity 2 or lesser spell of your choice.
Herbalist
Requires Body 4
Spirit 4, Wits 4

You may add the following items to your Trickeries deck: Wyld Weed, Blackberry Dust. Although these items are in your Trickery deck, they still have a range of 1.
Apothecary
Requires Body 5,
Spirit 5, Wits 5

You may add the following items to your Trickeries deck: Moon Juice, Wyldsap. Although these items are in your Trickery deck, they still have a range of 1.
Battle Alchemist
Requires Body 6,
Spirit 6, Wits 6

Consumables now have a range equal to your Wits.
Survivalist
Requires Body 4
Wits 4, Body 4

+1 to Survival, Forced Marches and Medicine. Each long rest, you may have yourself or another nearby creature of your choice recover from one Physical or Mental injury.
+1 maximum HP.
Covert Operation
Requires Body 5,
Wits 5, Body 5

+1 Combat Manoeuvre DR whilst Stealthed, or against Ambushed creatures. Unlock one Rarity 3 or lesser Trickery of your choice.
Pressure Points
Requires Body 6,
Wits 6, Body 6

+1 to your Coup de Grace and Knockout Blow DRs. -1 Difficulty Rating to Coup de Grace and Knockout Blows against you. +1 maximum HP. Unlock one Rarity 2 or lesser Trickery of your choice.
Brawler
Requires Body 4
Body 4, Fight 4

Whilst unarmed, you may roll an amount of dice equal to your Body when attacking. +1 to Grapple DR.
Beat Down
Requires Body 5,
Body 5, Fight 5

In melee Battle, if you deal more damage than your opponent, you may attempt a Trip or Bull Rush manoeuvre after Battle. You may use your Grapple DR for these manoeuvres when performed in this way.
You're Coming With Me
Requires Body 6,
Body 6, Fight 6

+1 to all Combat Manoeuvre DRs. +1 maximum health. Creatures your size no longer slow you down whilst you carry them. Creatures one size larger than you now only cost one extra AP to carry, rather than two.