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Character Stats

⏵Health

Should your health ever reach 0, you become Downed (see Injury and Death). Refills on short rests. Your base Health is equal to your Body + half your Level.


⏵Magic

Used to cast spells and certain abilities. Refills on using the Focus Magic action. Your base maximum Magic is equal to your Spirit.


⏵Explode Pool

Symbols with the Explode property allow you to expend 1 Explode Pool and roll a bonus die when they are rolled. By default, Wylds always Hit and Explode. Explode Pool refills after every battle.

Your base Explode Pool is equal to your Spirit.


⏵Card Difficulty Rating

This is how many symbols your opponents must match when making checks to negate a card’s effects.


Your base Spell DR is equal to half your Spirit (rounded up).

Your base Trickery DR is equal to half your Wits (rounded up).


⏵Hand Size

This is how many cards you may draw up to at the start of each of your turns. Your base Hand Size is equal to your Wits.


⏵Combat Manoeuvre Difficulty Rating

This is how many symbols your opponents must match when negating your combat manoeuvres. Each combat manoeuvre is based off a different attribute:

  • Trip and Disarm DRs are equal to half of your Fight (rounded up), and are countered by Fight.

  • Grapples, bull rush and knockout DRs are equal to half of your Body, and are countered by the opponent's choice of Body or Fight.


⏵Rot

Should your Rot level go above 0, you are considered infected.


Should your Rot Level ever reach 5, you are considered corrupt.

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