

Traits
Customise your character with optional Character Traits, which grant you benefits and drawbacks. Choose what makes sense for your character, and discuss with your GM. These are completely optional!
Size Traits
(You can pick up to one.)
♡ Big
A large frame makes you hardy and more intimidating, but easier to spot and hit.
+1 max health, +1 to Intimidate checks. Your carry weight is increased by 2. -1 to Stealth checks, -1 die when evading.
♟Small
With a small frame, you can’t take as many hits. You are less intimidating and physically weaker, but much harder to spot or hit.
+1 die when evading, +1 to Stealth checks. If you have a big creature in your party, you auto-succeed on forced march checks. -1 max health, -1 to Body (Intimidate) checks. Your carry weight is reduced by 1.
♟Tiny
A tiny frame makes you fragile and unintimidating, but you are extremely hard to hit or spot.
+1 die when defending, and an additional +1 die when evading. +2 to Stealth checks. If you have a medium or larger creature in your party, you auto-succeed on forced march checks. -1 Body, -1 to Intimidate checks. Your carry and equip weight is reduced by 1.
Other Traits
(You can pick multiple.)
♡ Amphibious
You can swim unhindered and can breathe in water and on land, but take an extra damage from damage that would shock you.
♡ Aquatic
You can swim unhindered and can breathe in water and on land, but must enter water at least once a day or suffer -1 to each ability score until you enter water again.
♡ Reptilian
You are immune to being poisoned, but suffer -2 to survival checks in mountains and cold areas.
♡ Flying
You can fly over tiles, avoiding traps and attacks of opportunity. If you are attacked in the air, you might take fall damage and land prone.
⚔ Clawed
+1 to Athletics checks to climb. You can fight unarmed without penalty.
Just be careful with those things.
🛡 Shelled
+3 Shields when defending or evading whilst flanked. -1 dice during combat. Incompatible with Small or Tiny.
☪ Darkvision
You have enhanced vision and do not suffer penalties to perception in the dark.
Most common in wolves, cats, owls…
⥁ Poisonous
Your first rolled Sword gains Poison when fighting unarmed.
Most common in insectoid races and some reptiles.
Magical Traits
(You can pick up to one.)
⚔ Wyld-shun
You cannot cast or receive any positive effects of Wyld spells. Your Wylds count as misses and do not explode. Your Worms count as hits, and explode.
⚔ Anti-Mage
Your maximum Magic can never exceed 0. When burning Spell cards, you gain +1 of the respective symbol you burn.
⥁ Rotborn
This trait is most commonly found in reptiles.
You do not take damage from the light when you are infected (does not apply to Corrupted). Corrupt creatures gain -2 Rot dice from you. The Wyld will treat you much more harshly. Your minimum Rot is considered 1.
☄ Wyldborn
This trait is most commonly found in Wyldmages and Bears.
The Wyld may act more in your favour, but the Worm will treat you much more harshly.
☄ Wormbane
Worms consume your explode pool, but do not explode. You may burn Wylds to completely negate the effects of Worm spells, even after dice have been rolled.